Preview "3D Game Engine Architecture" in a new window.

3D Game Engine Architecture

Book Description

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is


In The Press


About the Author


Read on Your Favourite Devices

to find out more



Ebook Permissions

to find out more

About this Ebook

File formats
This ebook is available in:
The publisher has not yet supplied format information.
Pre-order formats shown are based on publisher intent and may change before release.
File sizes shown are an approximation. The actual download size will vary based on the application you use to read the book.
Publisher
Published
; Copyright:
ISBNs
Title
Series
Author
;
Edition
Imprint
Language
Number of Pages
Page count shown is an approximation provided by the publisher. The actual page count will vary based on various factors such as your device's screen size and font-size.